March 23, 2026
April 7, 2026
New in Questovery: simple editor or advanced graph for the right scenario
Start your Questovery quest as a linear list, then switch to the advanced graph when your experience needs branches, choices and richer pacing for players.
Start simple when the path is simple
Not every quest needs a complex structure. For a birthday activity, a children-friendly treasure hunt or a short guided trail, the goal is usually straightforward: create a few steps, order them, add the challenges, then run the activity without spending too much time on structure.
Questovery's list mode is built for that. You build the quest as a sequence of steps: starting point, first clue, photo challenge, question, final code. When you add a step, it naturally joins the linear chain of the route.
This format works well when:
- every participant follows the same order
- each step simply unlocks the next one
- the organizer wants a quick view of the flow
- the scenario should stay easy to review before event day
Example: a simple children's treasure hunt
Picture a treasure hunt in a park for a group of children. The route has six steps: welcome, observation near a remarkable tree, riddle by a fountain, photo challenge, code to find, final chest.
In this situation, the linear list is enough. The organizer prepares the content in order, adds a location or a question where useful, then checks that the progression is easy to follow. Children do not need to choose between multiple paths: they move forward together, one step after another.
Switch when the experience becomes richer
Some scenarios need more than a straight sequence. As soon as you add branches, choices, parallel steps or different unlock conditions, a single list no longer represents the game logic accurately.
That is when the advanced mode becomes useful. It lets you represent a quest as a graph: several steps can lead to the same next moment, some clues can be optional, and one step can unlock after one or several successful actions.
Switch to the advanced graph when:
- teams can choose different paths
- some steps are optional or parallel
- the finale depends on several collected clues
- you are designing an escape game or branching scenario
- list mode can no longer represent the route without losing choices
Example: an escape game with branches
In an urban escape game, participants might start by investigating a market, a library or a monument. Each place reveals a different clue. Two clues may be enough to unlock an intermediate step, while collecting all clues gives an advantage for the final puzzle.
With the advanced graph, you can model that logic without forcing an artificial order. Steps stay structured, but the quest can support multiple entry points, multiple continuations and finer unlock conditions. The experience becomes richer without making the organizer hide complexity in written instructions.
What Questovery simplifies
The point is not to choose between simplicity and power forever. You can start with a linear route, test the flow, then move to the advanced mode when the scenario needs it.
Questovery helps organizers prepare quests in the web editor and run them through the mobile app. Depending on the scenario, you can combine map steps, GPS or QR unlocking, quizzes, codes, photo challenges, media, teams, progress tracking and leaderboards.
The right mode depends on the structure of the experience:
- linear list for a simple, guided activity that is easy to run
- advanced graph for games with branches, choices or parallel steps
- back to list mode when the structure becomes a simple chain again
Practical check before publishing
Before event day, read the quest as a player will experience it. If you can describe the route as “step 1, then step 2, then step 3”, list mode is probably the right fit.
If you start saying “depending on the team's choice”, “after two clues out of three” or “several paths lead to the finale”, use the advanced graph. You will keep a more accurate representation of the scenario and avoid hiding complexity in instructions.
Planning an activity with Questovery? Create your account to structure your first quest, or book a demo to choose the right format with us.