March 3, 2026
February 16, 2026
New: collect quest-end feedback in Questovery
Quest-end feedback in Questovery helps organizers capture what teams enjoyed, what felt unclear, and what to improve right after the field experience.
Why ask for feedback at the end of a quest?
A quest happens in the field. Participants have just walked, searched, answered, coordinated with their team and compared their final score. That is the right moment to capture useful feedback, while the experience is still fresh.
Quest-end feedback turns that reaction into practical information for the organizer. Instead of collecting scattered comments after the event, you can ask focused questions directly in the end-of-game flow.
What the new feature supports
In the Questovery editor, organizers can add feedback questions to a quest. These questions appear to participants at the end of the experience, once the quest is completed.
Two answer formats are available:
- a 1 to 5 rating to measure satisfaction quickly
- a short text answer to understand what worked, what was unclear or what was missing
Question labels can follow the quest language, keeping the experience consistent for players whether you are running a city trail, a tourism route or a corporate activity.
A practical example
Picture a team-building scavenger hunt in a city center. Teams finish the route, check their final score, then answer three questions:
- How did you find the pace of the quest?
- Were the riddles clear enough?
- What moment stood out the most?
The first question can use a 1 to 5 rating. The other two can use short text answers. The organizer gets both a quick satisfaction signal and concrete comments for improving the next session.
Reviewing results as an organizer
Responses are available from the quest management space. For rating questions, Questovery shows an average and a rating distribution. For open questions, the organizer can review the short text responses collected from teams.
This is useful after a one-off event, and even more useful for repeatable experiences: visitor routes, onboarding games, team activities, urban rallies or private treasure hunts.
Tips for better questions
Keep the questionnaire short. Two to four questions are usually enough to get actionable feedback without making the end of the game feel heavy.
Good starting points include:
- one overall satisfaction question
- one question about instruction clarity
- one question about pace or difficulty
- one open question about the best moment
Avoid asking players to write a long report. A short answer at the right moment is often more valuable than a full form sent too late.
Improve your next quest with better feedback
Quest-end feedback complements the information already available in Questovery: team progression, score, leaderboard, answers and media depending on your activity settings.
It adds a more qualitative layer to your review: what participants felt, what helped them engage with the story, and what can be improved before the next edition.
To try the feature, you can create a Questovery account or book a demo.